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<p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
"Courier New"'>CgShaders&nbsp;:</span></b></p>


<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="BlinnSheen/CgBlinnSheenD.dpr">CgBlinnSheen</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>demonstrates how to use the TGLCgShader
      component</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=489 height=391 src=BlinnSheen/CgBlinnSheen.jpg></p>


<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="BombShader/CgBombShaderD.dpr">CgBombShader</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>demonstrates how to use the TGLCgBombShader
      component</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=489 height=391 src=BombShader/CgBombShader.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="cellshader/CgCellShaderD.dpr">CgCellShader</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Simple cell shading with CgShaders</span></li>
  <li class=MsoNormal><span lang=FR>non-interactive shader parameters determine
      cell generation</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=504 height=351 src=cellshader/CgCellShader.jpg></p>


<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="CloudSky/CgCloudSkyD.dpr">CloudSky</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Cloud Sky with CgShaders</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=901 height=580 src=CloudSky/CgCloudSky.jpg></p>


<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="simpleCG/CgSimpleD.dpr">CgSimple</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>applying vertex and fragment shaders on mesh
      object</span></li>
  <li class=MsoNormal><span lang=FR>editing and compiling shader code at
      run-time</span></li>
  <li class=MsoNormal><span lang=FR>displaying paramters and compilations</span></li>
  <li class=MsoNormal><span lang=FR>using TGLCgShader methods vs. plain Cg API
      to set shader parameters</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=510 height=319 src=simpleCG/CgSimple.jpg></p>


<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="disttex/CgDisttexD.dpr">DistTex</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>applying a distortion shader for textured object</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=510 height=319 src=disttex/CgDisttex.jpg></p>



<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><b><span lang=FR><a href="texturing/CgTextureD.dpr">CgTexture</a>&nbsp;:</span></b></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using textures loaded in a material library</span></li>
  <li class=MsoNormal><span lang=FR>interactive controls on shader parameters</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=517 height=322 src=texturing/CgTexture.jpg></p>

<p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>

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